So when you subscribe to a mod you will receive future updates to that mod. Yes, whenever the mod developer in question makes an update that update should be installed automatically when you are in the space rig. You can find the guidelines for the approval categories and modding in general in our mod.io guidelines. Where can I find the guidelines for different approval categories? We do not expect this to be the case, but we will monitor this and react if it becomes a significant issue. We currently approve most weekdays Will this solution split the playerbase? We and the modding community will look through new mods regularly and change their approval category depending on how they meet the guidelines. How will approval categories be assigned?Īll Deep Rock Galactic mods submitted to Mod.io will have the approval category ‘Sandbox’ by default. But you won’t have to restart the game for changes to take effect. When you apply any changes you will be reloaded into the start of the space rig. You can enable and disable mods when you’re in the space rig. Will I be able to enable/disable mods in the game? If you do not use mods then you should not encounter this in the game. You will only be required to accept Mod.io Terms and Conditions if you want to use mods from Mod.io. Will everyone be required to accept Mod.io Terms and Conditions or only if you want to use mods? Mod.io also supports Windows 10 and Xbox which provides interesting opportunities for expanding modding support to more players, but that is not something we have planned in the near future. While all of the platforms we looked at had different benefits, Mod.io was the best fit for what we are trying to do. The key reason for choosing Mod.io was the Unreal SDK integration, support for the approval categories system that we are planning, and solutions for uploading mods to the platform. Why did you choose mod.io and not Steam workshop, Nexus Mods, Thunderstore, or just doing your own solution? You can submit mods on our mod.io DRG space here. How will I be able to submit mods to Mod.io as a mod developer? Here you can install, enable/disable, and organize all of your mods. Once you have done that, any DRG mods you subscribe to will show up in the Modding Menu. It will require you to link your steam account to a mod.io account and accept mod.io’s Terms of Use. There you can subscribe to mods through mod.io. You can access the Modding Menu from within the game. Thank you for reading this article! You can reach out to me for feedback or suggestions via Twitter.How will I be able to install mods through Mod.io as a player? I mean, you’re digging into unknown territory if you go deep enough into the Workshop - you’re on your own. If your game starts behaving in a weird way after installing something from the Workshop, make sure to remove it as soon as possible, check the integrity of the game files through the Steam Library, and, if you want to be extra careful, make a quick check-up with your antivirus or Windows Defender.Īlthough the probability of catching a virus or malware through the Steam Workshop is almost zero, you can never be too careful. Always look at the ratings and the comments, as well as the creator’s profile, as some might be intended for some more nefarious uses. After that, your game will be updated through Steam - all it's doing is removing the files belonging to that mod.Īs you can see, it’s pretty easy! But be careful! If you go deep enough into the Workshop, you might find some weird mods that do more harm than good. Just go back to its workshop page and hit “ Unsubscribe”. The best maps generally have these applied automatically, but just make sure to check all the descriptions. For example, a surf map might not have the movement settings correctly applied, or the bots needed simply do not spawn. What generally happens if you don’t follow the provided instructions is that you enter the map, but it doesn’t behave the way it’s intended to. Those are generally pretty easy, like choosing the correct game mode when entering the map or inserting a certain console command. Make sure to read them and use the settings written. Those can generally be found on the map description, on the Steam Workshop page. Some of the most complex maps (or made by less experienced modders/mappers) require some tweaking to be played the way the creator wanted/they’re supposed to. There might be a few caveats, though, and that’s what I’m going to talk about next. As you can see, it’s entirely integrated within the game, which makes everything easier. Or you go through the menus to the tab “Workshop Maps”. You have two options: either you open it via the console with the command: map *map name* After the download is finished, you can access it through your game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |